
All that is missing is the story scenarios for the narrative often have to be invented personally, hoping to outwit the lull in the plot and not get lost among the beds and the endless routine. Modifications and the interface with graphics are also changing: additional buttons on the quick access panel, unique detailing of the scenery and special tuning of trucks and tractors there are hardly any opponents of such curious changes! But even without the Workshop, the sandbox is able to delay everyone for long hours at least for the sake of fighting for a position in the leaderboard or experimenting with new cultures. In addition to the official content added by the developers along with the updates, the new part of the FS series also supports additions from the Workshop we are talking about rare agricultural crops, and about licensed equipment, and even story tests that force you to cope with changeable weather, dry months or bankruptcy.

Quite the opposite, due to constant progress both in personal skill and in the number of emerging technologies, cases only increase, and mistakes made once again force us to experiment and take on each case with new strength. Despite the problems with linear narration, the world around and for a couple of seconds does not allow to face the loss of dynamics.

There are no plot goals or tests that force you to quit half of your work and instantly switch to harvesting the simulator is built on the ideas and principles of a full-size sandbox, which allows you to freely develop your personal estate, deal with equipment or wander around the city for the sake of profitable contracts and the subsequent sale of prepared cultures.
